ðPhase III (July 2024)
Last updated
Last updated
Phase III will focus on the following:
Introduction of the Grimthorns: 3,456 Grimthorns will be minted on the Arbitrum chain in 2024.
Introduction of on-chain levelling through XP/battles: Neandersmols will be able to level up based on on-chain attributes/actions from past phases. This will require a one-off battle that comes where success is not guaranteed.
Introduction of Daily XP claim (and Lootbox rewards): Players can claim daily XP on the https://smolage.com homepage and will be rewarded for streaks (i.e., consecutive daily claims). Players will have a chance of winning lootboxes by claiming XP daily.
The Grimthorns are a sinister addition to the Smol Age universe, set to bring a darker twist to the lore of Neanderra. These are evil Neandersmols, distinguished by their ominous descent from the skies, now lurking throughout Neanderra with a penchant for preying on the unsuspecting and the weak. 3,456 Grimthorns will be minted on the Arbitrum chain.
The mint allocation is as follows:
PRIVATE SALE
FCFS
Starting at .004 ETH
Council Pass Holder
1 per pass
TBA
2+ Neandersmol Holders
1 for every 2 Neandersmols
TBA
Whitelist
1 per wallet
TBA
Team
-
-
Neandersmols will be able to cement their status within their tribes by levelling up, through battles, and climbing the Neanderra leaderboard. Leveling up will entail a point system determined by Neandersmols' on-chain attributes (e.g., Commonsense and skills), number of jobs completed, number of battles fought/won, and more.
Mystic level
1
.1 XP
Farmer level
1
.1 XP
Fighter level
1
.1 XP
Commonsense level
1
.05 XP
Jobs completed
1
.1 XP
Battles Won
1
.2 XP
Battles Lost
1
.05 XP
Daily XP Claim
1
.005 XP
5-day daily XP claim streak
-
.01 XP
For example, if a Neandersmol is level 500 Mystic (50 points), 150 Common Sense (7.5 points), and has completed 10 jobs (1 point), they will have accrued 58.5 XP and will be able to level up their Neandersmol based on the following numbers:
1
1
1000
2
3
2000
3
6
3000
4
10
4000
5
15
5000
6
21
6000
7
28
7000
8
36
8000
9
45
9000
10
55
10,000
11
66
11,000
12
78
12,000
13
91
13,000
etc.
etc.
etc.
Note: Leveling up your Neandersmol will cost/burn $BONES. 100% of the $BONES used to level up will be burned.
Neandersmols will also be able to accrue more $BONES the higher their level within the tribe.
To see full emission boosts from 1-100 visit XP/Levels.
1
1.05x
2
1.05x
3
1.05x
4
1.05x
5
1.1x
6
1.1x
7
1.1x
8
1.1x
9
1.1x
10
1.15x
In order to level up, Neandersmols must first prove themselves in a battle against an unknown threat. However, this is not a guaranteed success and the higher the Neandersmolâs level the more difficult the threats will become:
1
99%
2
97%
3
94%
4
90%
5
85%
6
79%
7
72%
8
64%
9
55%
10
45%
11
34%
12
22%
13
10% (Minimum)
14
10%
15
10%
etc.
etc.
However, Neandersmols are able to bring items/support along for a battle to increase their chance of success:
Common Consumable
1.05x
Burned
Rare Consumable
1.1x
Burned
1000 $BONES
1.1x
Burned
Baby Dinosaur
1.2x
Returned to wallet
Wolf
1.2x
Returned to wallet
Sabertooth
1.3x
Returned to wallet
T-rex
1.4x
Returned to wallet
Mammoth
1.4x
Returned to wallet
Whale
1.5x
Returned to wallet
5000 $BONES
1.5x
Burned