> For the complete documentation index, see [llms.txt](https://smol-age.gitbook.io/erc721-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://smol-age.gitbook.io/erc721-whitepaper/welcome-to-neanderra/phase-ii-june-2023.md).

# Phase II (June 2023)

Phase II, released in June 2023, focused on the following:

1. Skill development in the Development Grounds: Neandersmols with 100 or more Commonsense were able to enter the Development Grounds to select a specialised skill to develop. The three options include Mystic, Farmer, and Fighter.
2. Accrual of consumables in the Labour Grounds: Neandersmols with less than 100 Commonsense could be put to work in the Labour Grounds. They would complete 72-hour-long jobs and return with common or rare consumables.
3. Introduction of [**Animals**](https://app.treasure.lol/collection/smol-age-animals): Smol Age Animals were introduced and *airdropped to Neandersmol holders based on the number of Neandersmols they held.* Smol Age Animals could be taken on Labour Grounds jobs to increase chances of success.

### The Pits (Important Location)

<figure><img src="/files/QNKW1RgFH69t1uoG6xp0" alt=""><figcaption></figcaption></figure>

The Pits is a central location for Neandersmol where they would store/pile their $BONES in large quantities. A healthy supply of $BONES in the Pits was indicative of the trust and success of a tribe. *<mark style="background-color:red;">30% of the total $BONES supply in circulation must remain staked in the Pits to keep the Grounds (Development Grounds, Labour Grounds, Caves) open and emitted rewards.</mark>*

Neandersmols who contribute large amounts of bones to the Pits will receive emission/skill multipliers in the Development Grounds and The Caves, as outlined below:

<table><thead><tr><th width="114">$BONES Staked</th><th width="108">Multiplier</th><th width="234">DG (if staked for 150 days)</th><th>DG skills (if staked for 150 days)</th></tr></thead><tbody><tr><td>0-4,999</td><td>1x (No Boost)</td><td>500 per day (No Boost)</td><td>0.1 (No Boost)</td></tr><tr><td>5,000-9,999</td><td>1.1x</td><td>550 per day</td><td>0.11</td></tr><tr><td>10,000-19,999</td><td>1.15x</td><td>575 per day</td><td>0.115</td></tr><tr><td>20,000-29,999</td><td>1.2x</td><td>600 per day</td><td>0.12</td></tr><tr><td>30,000-39,999</td><td>1.25x</td><td>625 per day</td><td>0.125</td></tr><tr><td>40,000-49,999</td><td>1.3x</td><td>650 per day</td><td>1.3</td></tr><tr><td>50,000-99,999</td><td>1.35x</td><td>675 per day</td><td>0.135</td></tr><tr><td>100,000-249,999</td><td>1.4x</td><td>700 per day</td><td>0.14</td></tr><tr><td>250,000 - 499,999</td><td>1.45x</td><td>725 per day</td><td>0.145</td></tr><tr><td>500,000+ (MAX)</td><td>1.5x</td><td>750 per day</td><td>0.15</td></tr></tbody></table>

### The Development Grounds (Important Location)

<figure><img src="/files/7njjVLBzDCz6xPlnhdcB" alt=""><figcaption></figcaption></figure>

Neandersmols will develop in three locations. The Garden will be where <mark style="color:green;">Farmers</mark> develop and become skilled in managing crops and growing food. The Battlefield will be where <mark style="color:orange;">Fighters</mark> develop their proficiency in battle and familiarity with weaponry. The Chambers will be where <mark style="color:purple;">Mystics</mark> develop their mastery of magic and sorcery. *Only Neandersmols who have level 100 in Common Sense will be able to enter the Development Grounds.*

Skills are developed at the same rate as Commonsense in the (Commonsense) School:

<table><thead><tr><th width="348">$BONES attached</th><th width="417">Skill points earned per day</th></tr></thead><tbody><tr><td>1000</td><td>.1</td></tr></tbody></table>

Neandersmols staked in the Development Grounds will also accrue daily $BONES based on the amount of time they have been locked for:

<table><thead><tr><th width="348">Time-lock</th><th>$BONES accrued per day</th></tr></thead><tbody><tr><td>50 days</td><td>50</td></tr><tr><td>100 days</td><td>250</td></tr><tr><td>150 days</td><td>500</td></tr></tbody></table>

*Note: $BONES burns will apply once accrued $BONES are claimed. The burn/claim ratio may change frequently and will be announced in our* [***Discord***](https://discord.gg/mtzHfrXVsX)*. <mark style="background-color:red;">Currently there is an 80% claim / 20% burn so if you have 1000 $BONES unclaimed, 800 will be received in your wallet and 200 will be burned.</mark>*

### Labour Grounds (Important Location)

<figure><img src="/files/qtETTLMEMxfYBJ7ogb6J" alt=""><figcaption></figcaption></figure>

**The Labour Grounds** is vital location for Neandersmols responsible for gathering [**Consumables/Resources**](https://app.treasure.lol/collection/smol-age-consumables) for their tribes. Tribes would often send their least intellectual Neandersmols to complete these laborious 72-hour-long jobs (*less than 100 Commonsense required to enter the Labour Grounds)*. Neandersmols would first need to purchase appropriate tools/supplies from [**the Shop**](https://www.smolage.com/play/shop) using $BONES or $MAGIC. *These supplies are fragile and may at times break! Below is the list of tools required for each job type:*&#x20;

| Job Type | Tool Required |
| -------- | ------------- |
| Digging  | Shovel        |
| Foraging | Satchel       |
| Mining   | Pick Axe      |

Neandersmols have the option to bring an [Animal](https://trove.treasure.lol/collection/smol-age-animals) along with them on the job to increase their chance of retrieving rare consumables/decrease their chance of tools breaking. See success/tool break rates per animal below:

<table><thead><tr><th>Animal</th><th width="137">% of common</th><th>% of rare</th><th>% of tool break</th><th>% of failure</th></tr></thead><tbody><tr><td>None</td><td>60%</td><td>20%</td><td>10%</td><td>10%</td></tr><tr><td>Baby Dino</td><td>65%</td><td>20%</td><td>5%</td><td>10%</td></tr><tr><td>Wolf</td><td>65%</td><td>25%</td><td>5%</td><td>5%</td></tr><tr><td>Sabertooth</td><td>70%</td><td>25%</td><td>0%</td><td>5%</td></tr><tr><td>T-Rex</td><td>70%</td><td>30%</td><td>0%</td><td>0%</td></tr><tr><td>Mammoth</td><td>65%</td><td>35%</td><td>0%</td><td>0%</td></tr><tr><td>Whale</td><td>60%</td><td>40%</td><td>0%</td><td>0%</td></tr></tbody></table>

### The Caves (Secondary Location)

<figure><img src="/files/Qg05UkczqQcA0NPE2a38" alt=""><figcaption></figcaption></figure>

While less important than other locations, The Caves are a place of safety/rest for Neandersmols. They would hibernate in the Caves for 30 days at a time and accrue a small amount of **$BONES**. There is no other functionality to the Caves.

| Lock time | $BONES accrued daily |
| --------- | -------------------- |
| 30 days   | 50                   |

*Note: Similarly to the Development Grounds, a $BONES burns will apply once accrued $BONES are claimed. The burn/claim ratio may change frequently and will be announced in our* [***Discord***](https://discord.gg/mtzHfrXVsX)*. <mark style="background-color:red;">Currently there is an 80% claim / 20% burn so if you have 100 $BONES unclaimed, 80 will be received in your wallet and 20 will be burned.</mark>*
